Elements of Design
Session 1: Elements of Design
Texture and Pattern
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Texture is the surface quality or the perceived surface quality. In the creation of visual design, there are two types of texture: real and implied. Categories of Texture:Tactile (Real):
*this is obviously not tactile - it is impossible to recreate tactile texture on a screen Tactile means touch. Tactile texture is the actual (3D) feel of a surface. This is of paramount importance to three-dimensional design but of only moderate interest in two-dimensional design. Examples of this include sandpaper, cotton balls, tree bark, puppy fur, etc. Implied (Visual):Visual texture refers to the illusion of the surface's texture. It is what tactile texture looks like (on a 2D surface). The textures you see in a photograph are visual textures. No matter how rough objects in the photograph look, the surface of the photograph is smooth and flat. The texture may look rough, fizzy, gritty, but cannot actually be felt. PatternA recognizable motif regularly repeated produces a pattern. Pattern requires repetition -- in design as in life (a pattern of behavior). The more regular the repetition, the stronger the pattern. Compare this field of flowers with a side of a building. Both have a repeating motif. The most noticeable patterns occur when you see the group before the individuals -- notice the organization first (the building). All of the motifs in a pattern have surfaces, so there is always texture. But there is not always pattern -- only when you notice it.
Patterns are generally more noticeable than textures. This makes them a stronger visual element for controlling attention. |
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