The Game Master's Challenge: A Radio Play - Part A
Completion requirements
Unit 5
What Are the Traits of a Good Mystery?
Reader's Notebook
The Game Master's Challenge: A Radio Play
Pages 82 to 87 in Literacy in Action 5B.
For past generations, the radio was a very important way to communicate and to be entertained. It was as important as the television and the computer are today. Radio plays were a popular form of at-home entertainment. Actors would act out plays in front of microphones, and sound crews would add sound effects to make the plays come alive.
You are going to read the radio play The Game Master's Challenge in this lesson. By reading the play carefully, you may be able to imagine all the sound effects and acting that help bring the play to life.

Foreshadowing is a hint about the future.
"Something tingled up and down Whiz Walton's spine. It was a curious, unexplainable sensation that came to him from time to time as a forerunner of important events...." from Signal of the Spiral by Fran Striker, a Tom Quest mystery.
Click each coloured row for information about the activity.
Look at the title and the pictures in this play. Use the Reader’s Notebook: The Game Master’s Challenge page and write down what you predict will happen in the play. Complete Section 2 of Assignment 5-1. If
you have not already downloaded the Assignment 5-1 file, download it now.
Document: Reader’s Notebook: 5-1-sneakers
Click here to download
For a printer-friendly version of the file, click here.

Document: Reader’s Notebook: 5-1-sneakers
Click here to download
For a printer-friendly version of the file, click here.
Download PDF
- Download the document Reader’s Notebook: 5-1 Sneakers.
- IMPORTANT NOTE: When the download screen opens:
- Click the "Open with" button.
- Select "Adobe Reader".
- Click "OK".
- You will then be able to view the document Reader’s Notebook: 5-1 Sneakers.
Read the play slowly. Play close attention to the stage directions, which appear in italics in parentheses
. These directions tell the performers what actions or sounds are needed to assist in making the scene come alive
for the listeners. Sometimes they describe how an actor should speak to communicate a particular emotion.
Click each coloured tab for information about the activity.
Click each coloured tab for information about the activity.
Reader's Notebook
As you are reading, use the chart in the Reader’s Notebook: The Game Master’s Challenge page to write down five examples of words or phrases that describe Dennis and Randy.
As you are reading, use the chart in the Reader’s Notebook: The Game Master’s Challenge page to write down five examples of words or phrases that describe Dennis and Randy.
Figurative Language
Find another example of a simile or a metaphor to add to your Crack the Code Figurative Language Chart. Refer back to Unit 5, Lesson 2: Reading Mystery Stories - Crack the Code for information about similes and metaphors.
Click on the image of the worksheet to view it larger and remind yourself what the worksheet looks like.
Find another example of a simile or a metaphor to add to your Crack the Code Figurative Language Chart. Refer back to Unit 5, Lesson 2: Reading Mystery Stories - Crack the Code for information about similes and metaphors.
Click on the image of the worksheet to view it larger and remind yourself what the worksheet looks like.
After you have finished reading the play, answer the four questions in the After Reading section of the Reader’s Notebook: The Game Master’s Challenge page. Remember to write at least one complete sentence for each
answer.
Save
How to save a file:
- Scan the document to your computer.
- Have the file open and select Save As from the File menu.
- Name your Reader's Notebook: The Game Master’s Challenge file in this format: jsmith_gamemaster and save the file to your Documents folder.
Submit your completed Assignment 5-1 at the end of the lesson.